project outcomes
Through creating “54th Street”, I’ve made major improvements to my graphic design toolbelt. Learning to cell animate has been one of the most challenging techniques, so much so that in my final project there is only a five-second sequence of cell animation, instead opting to use a puppeting and parenting technique to bring my illustrations to life. I’m proud of the work i’ve done with secondary camera motion in my design, and the way in flows with the primary motion of the character on screen because I knew that it would require carefully obsrving the relationship between the two and the way the primary and secondary motion complimented eachother.
The aesthetic I saw in my head, and made through my researching and prototyping stage was exactly how the end product turned out. In the end I feel I did meet my own brief I set for myself, and I’m extremely proud of what I was able to pull off through my own selfdoubting.





The particular sequence above where the camera zoom’s into the hallway, and follows the hallway gallery is something im particularly proud of the outcome. the way the painting flicker and at the end the light comes through the window to project the “shadows” of truth. I picked up this techniuqe by looking at Disney’s multiplane camera technique with the water colour backgrounds and inked character drawings. Another technique I implimented other than the many camera zooms – was the 3D tool. The tool in AE (similar to that which I used in task 1) allowed me to swing the door open into Evelyn Porter’s apartment. My original idea was to do many apartment doors and show those characters rooms, but I felt it might take away from my point of only showing select characters.
Three critical moment in my designing and animating would be:
- Trying to create everything through cell animation. It was a big task, and I could have pulled it off if I set even more hours into the project, but I knew with my workload I would be overwhelmed. Switching to that puppeting/parenting technique really helped the work flow to continue moving, also drawing the limbs on seperate layers mader it easier to illustrate as well as animate.It also allowed me to do more with the characters and more with After Effects.



- Trying to create a 3D rendered model of the house. I really invisioned a panning effect of the building so it would look like a camera was coming from the top of the building to a street view of the building. I tried to do it (picture by picture) but the building just didnt look right. And I tried to do it with the 3D effect in AE which I thought might give it a “pop-up book” effect, but it just didn’t work. So in the end I had to scrap the hours of tinkering and just stick with my flat building exterior, which isn’t awful, I just wish I could’ve master the technique to include it in the project.



- The interior transitions. In the beginning story boarding I knew I wanted certain rooms shown in the sequence. I wanted the inside to show the contrast without the outside imagery of the ‘ghosts’ in the windows. As mentioned above other than the zooms into different feature of the hallway to the room, I wanted to be able to do this for several characters, but then the brief I set myself was an intro, and it was becoming too long to be considered an intro for a television program.
The next project I would set for myself would be the “season two” intro, with more character, more story to tell in a short amount of time, and maybe even a glimpse into the street rather than this one building. I started this project, out of an interest for architecture, so if i could expand on that and use the same technique as what I did with the hallway, I would love to expand on this universe. I really would love to master that 3D technique, which isnt even 3D animation, just the allusion of the building being three-dimentional. I would love to create another sequence combinion these two ideas, and using the parenting technique again, this time paying even more attention to whether I’m animating on the 2’s or 1’s for the animation to be seamless. Or using a mixed method like in the film “Spider-Man: Into The Spiderverse”, would be really interesting to learn and delve into.
REFERENCES:
– Author NA. Year NA. Walt Disney: Animation Pioneer. National Inventors Hall of Fame. https://www.invent.org/blog/inventors/walt-disney-multiplane-camera
– Jan Cloud. 2017. How to draw 3D building in Adobe Illustrator step by step. [Online Video] https://www.youtube.com/watch?v=4zzejjcMftk
– Krasner, J 2013, Motion Graphic Design : Applied History and Aesthetics, Routledge, Oxford. Available from: ProQuest Ebook Central




























